
Audio now is blocked completely by the wall rather than muffled.


Max duration while casting reduced 2.5s >2s.We’ll be keeping a close eye on these updates to see if they push the choice competition between Skye and her peers into a healthy place, or if further updates are needed in either direction. We’ve also reduced the health of Trailblazer and Seekers to make them slightly easier for enemies to deal with, Skye’s ultimate cost will increase to better reflect the high level of baseline value it provides. Changes also helps reduce the amount of time enemies need to worry about her flash when she flies it a great distance without activating it. These changes reduce the distance in which Guiding Light can provide info. While we like that she can potentially unlock new comps through this combo, we think she has lacked clear weaknesses compared to her peers given the wide range of value she brings. Skye has become a keystone of the current meta through her blend of recon and space taking utility. No movement velocity imparted when casting.Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful).The impacted area does 10 damage per second before exploding.Time to re-equip gun takes slightly longer after using the ability.Damage increased from 60 per tick to 80.Though many of these changes are subtle, We hope all together they improve gamestate clarity and the sense that you have even more opportunities for your skill to shine through. We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.Reducing the amount of time utility is active in the world.

Reducing the frequency of large area of effect of ultimates.
#BEST AGENTS ON BREEZE VALORANT PATCH#
While Patch 7.04 includes changes to over half of the roster, the changes are sharply focused on increasing game state clarity by making the following adjustments: The team has noticed that when faced with multiple pieces of utility or some of larger scale ultimates, your avenues for counterplay can sometimes be overloaded, leading you to feel unsure of what's happening or what you could do differently next time. We want everyone to come away from rounds feeling like they had the possibility of making a better play if only they were a little faster or smarter. This article will be updated with any changes or the addition of new agents in VALORANT.VALORANT asks you to make tough decisions when interacting with enemy utility-shooting, dodging, and timing your moment to take a decisive action. Killjoy, for example, doesn’t require sound to cover flanks and other chokepoints with her abilities, while her ultimate can’t be whiffed.

Her ultimate ability can also be an instant round winner in a one-vs-one or one-vs-two situation, but there are also a couple of other agents that fill her role at a more consistent rate. She has plenty of zone control and stalling built into her kit, which is a great tool against fast-acting teams who like to rush. He could use a little more offensive abilities that other controllers already have, but he’s still a very viable agent.ĭeadlock is the newest agent to join the game, and players are still figuring out where she can be used best along with unique lineups for her various abilities. The length, control, and duration of the wall is such a vital tool, as are his bullet-shielding cover orb and his site-clearing ultimate. Harbor is a welcome addition to the controller category, mostly due to his primary wall ability. They can both blind and make individual plays, and Reyna can be self-sufficient, but they provide little to nothing to the rest of the team, at least compared to other agents. The duo of Yoru and Reyna have the potential to be a carrying force, but only if the player playing them has a great individual game themselves.
